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𝚆𝙾𝚁𝚂𝙷𝙸𝙿 (𝙼𝙾𝙳𝚂) ([personal profile] uruz) wrote in [community profile] sacktime2025-09-01 01:28 am
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JERICHO ● SEPTEMBER 2025 EVENT/TDM

TDM & EVENT: JERICHO


Prologue: New Characters

You've been plagued with a reoccuring dream, as of late. Every time you sleep, the dream returns to you.

It always begins the same way: As a breath held for too long. As a pressure at the base of your spine. A silence that presses against the skin like confession, like prophecy. A ripple moves through your bones. A tide builds and pulls at your feet, familiar by now. You dream of a black, soundless wave, thick like oil and starlight, swelling across the horizon line. You've seen the wave before, countless times, always rising. With every night, it never reaches you. You always seem to wake before it does . . . That is, until tonight.

The wave moves slow, deliberate— like something ancient and alive. And when it finally crashes, there is no harsh impact. Only warmth. Only submersion. Rather than drowning, you are being claimed with saltwater that's sweet with myrrh. The darkness embracing you pulses with desire. Then, a voice envelops you.

"Come home."

It dribbles with honey-like promise, like a truth you've always known, whispered now from within your marrow more like temptation than a request.

"You are mine. You always were."

The voice offers purpose. Worship. Belonging. And when you wake . . . You wake changed, with a mask on your face you did not choose. Elegant. Sacred. Too important to remove. You have been given a gift. A new beginning.

Welcome home, new Vessels.


Sink Down Like Precious Stones

( content warnings: drowning, body horror )
Vessels awaken within the dreamscape as the black wave recedes from their skin like velvet falling off the bone, their masks in place over their eyes and left afloat in the watery expanse. All around them, the ocean stretches infinite and lightless— so still it mirrors the sky above, indistinguishable from the void. Far in the distance, massive obsidian walls curve inward, enclosing this vast seascape like a forgotten temple basin. And there, at the far horizon, one glow pierces the dark: a low-burning fire flickering within a half-sunken structure of impossible architecture— arched, ribbed, as though built from marble and cathedral glass.

This is a test, and it begins with belief.

Those with unwavering faith— whether in Sleep, another god, or even themselves— will find the surface beneath their feet holds firm. The sea becomes glass, and they may rise, and walk. But those adrift in doubt begin to sink. Precious stone creeps over their skin. Joints stiffen. Flesh cracks. Breath slows. It is not death, but it is close and might as well be hell. Your only salvation lies in your own conviction . . . Or the mercy of another Vessel who happens to walk.

Those who drown will not die. They will loop this moment— sinking, blackness, return, sink again— until belief takes root in some way. Alternatively, they may awaken in a later dreamspace . . . Changed.

NOTES:
• Pale white fish as well as glowing jellyfish may be encounted. The fish stare at vessels as they drown, and jellyfish may leave behind a shock that could temporarily stop the process of crystalization. But only temporarily— and their stings are excrutiating.
TOKEN EFFECTS:
• Magic becomes volatile— spells flicker, overcharge, or fizzle unpredictably when cast on or near the ocean.
• When you cast, your veins glow from beneath the skin, but not with light. It's writhing. Like something trapped under glass.
• When channeling magic, your mouth may fill with brine and blood.
OFFERING EFFECTS:
• The water responds emotionally— thrashing with fury or calming with yearning depending on the Offering's state of mind.
• The sea amplifies desire and instinct, making base emotions harder to suppress— rage, hunger, longing all churn just beneath the surface.
• The black water feels too warm, too alive, clinging to the body like memory; any stillness invites visions of Sleep's embrace, both reverent and consuming.


You Taste Like New Flesh

( content warnings: body horror, psychological horror, compulsion, unreliable reality )
The ocean path ends at a palace carved of pearl and spun silk, impossibly perched where water meets nothingness. Whether you have traversed the black sea on trembling feet or simply awaken seated at an impossibly long table, it makes no difference. You are here now, and welcomed, suddenly in attire fit for a gala. Around this table sit countless Dream-Vessels, many silent and still, faces unreadable in the flickering candlelight wearing generic, six-eyed masks. The table stretches beyond sight, arching beneath creeping vines that twist like ancient veins overhead, blooming with strange blossoms that beat with energy. Flames dance atop dozens of candles— some burn on brass holders, others hover, like fireflies caught mid-flight, their shadows flickering and shifting with an otherworldly rhythm. Around you, phantasmal forms shimmer on pedestals: Sleep's ancient Guardians are eternalized through memorial, monstrous and magnificent, lost to time yet enshrined in reverence. On the highest pedestal stands a still living One, silent and watching the feast with somber eyes. Sleep's voice whispers in your ear, encouraging a glance to, perhaps, see what you may become.

"Feast, My Dear Vessels. Until you taste like New Flesh."


The foods before you don not come unmeddled with. Each bite pulls memories from your bones to the surface— moments buried or erased, but these are not just yours. The banquet feeds on shared history, stirring secrets tangled between you and the others here. To eat is to open a door: to risk awakening something dormant, to invite others inside your buried truths, to forge bonds or betrayals that can never be unseen.
Eton Mess: Crushed meringue, tangled cream, and berries that bleed like bruises when bitten. Sweetness melts quickly, leaving your tongue cold. As you eat, a memory rises— but you don't experience it alone. The person nearest you sees what you see, hears what you hear, feels what you felt. Together, you can alter one key detail, and that change ripples outward, shifting how you both remember the event.

Deviled Kidneys: Spiced and seared, the metallic richness clings to your mouth, as if tasting old blood. Eating summons the echo of a painful or violent memory, but your partner experiences it with you.

Roasted Lamb in Mint Sauce: The sweetness of the meat is cut by mint sharp enough to sting the throat. Your act of consumption awakens a craving, but not in you— in the Vessel sharing this dish. They feel an inexorable pull toward your memory, even without knowing what they seek. The bond persists until the craving is confronted.

Honey Scouse: A thick, golden stew heavy with warmth, but beneath the sweetness, something cloying curls around the edges. Every shared spoonful spreads a slow, creeping influence between you and your partner: intrusive visions, subtle compulsions, small lapses in agency. Neither of you can tell whose thoughts belong to whom.

Starpit Fruit: Plum-sized and faintly glowing, the juice leaves your fingertips dusted in silver, like handling starlight. When bitten, the fruit releases the memory of a forgotten wish, not to you but to the person beside you. They see it clearly— and know exactly what you once wanted most, even if you had buried it.

Marigold Brandy: A golden spirit served warm, glowing faintly as though sunlight has been trapped inside the glass. When lifted, it releases a soft, floral scent. The first sip draws you and your partner into a shared burst of joy— a memory that makes you swell with happiness. The sensation is so immediate, so electric, that when the memory breaks, your bodies ache to move, to speak, to draw more positivity to light. You may feel an irresistible pull to get up and dance on the wide palace floors, even if no music is playing . . . And if others nearby drink as well, the effect multiplies.

Saints Breath Chalice: A dark, wine-thick cordial served in tarnished silver cups etched with symbols that shift when stared at too long. The liquid smells faintly of frankincense and something sweeter— blood-warm and alive. Drinking it floods you and your partner with the overwhelming sensation of being inside someone else's celebration, a memory that belongs to neither of you: a vast mass of black, with branching antlers and six, glowing red eyes. It reaches to sink its claws into your chest as she sings: One. Beloved. We were meant to be. It is impossible to tell whether you're witnessing joy or manic worship. There is chanting you cannot understand but somehow already know, drums that sync with your heartbeat until you can feel nothing else. Your limbs begin to twitch, then sway, then move without conscious thought, drawn into a dance you do not remember learning. If more than two people drink, your movements synchronize perfectly, your breath matching theirs, until the room seems stop to watch.

The table awaits.

NOTES:
• Feasting becomes addictive. The more a character eats, the harder it is to stop. Gluttony may cause physical consequences: nosebleeds, twitching fingers, warping speech, uncontrollable confessions, or dripping nectar from their mouths.
• Those who refuse to eat at all begin to starve in a dream-sense: they lose color, smell burning, and feel the weight of Sleep's gaze. Her wrath isn't immediate— but it grows the longer you reject the feast. She takes offense.
TOKEN EFFECTS:
• Each spell cast after eating releases parasitic energy— manifesting as flowers, thorns, parasitic insects or rot— either from their own body or from someone they recently touched.
• Casting warps your limbs temporarily: too many joints, fingers curl the wrong way, nerves burn like wires.
• Touching others leaves sigils burned into their skin. These will briefly carry over into the waking world during next month's event. Runecasters will get the innate feeling that this symbol has a meaning summed up as "The Night Does Not Belong To God". How they interpret that is up to them.
OFFERING EFFECTS:
• The act of devouring awakens an overwhelming desire, often physical, but sometimes emotional or spiritual. This desire clings to another Vessel at the table, creating obsessive attachment or aggression.
• The more they eat, the more their monstrous traits subtly emerge.
• Consuming another Vessel's memory (if shared or touched) grants a brief glimpse of their deepest fear or weakness.

There's Something In The Way You Lay

( content warnings: sexual content, voyeurism, body modification, omegaverse traits, loss of agency )
Beneath its pearlescent halls, beyond the banquet of flickering candles and dream-Vessels who eat in hollow silence, a spiral staircase winds downward. Its steps are damp and velvet-slick. The further you descend, the warmer the air becomes— humid, cloying, thick with the scent of sweat, salt, and incense. The sounds reach you first: Slaps, gasps, the wet chorus of bodies and perverse intimacy. Laughter, muffled sobs, the echo of whispered names long forgotten. At the base lies a corridor of "private" rooms. Their doors swing open with dreamlike invitation. Inside, the scenes unfold: past dream-Vessels lost in tableau— arched backs, bitten lips, mouths open in prayer or obedience. Some are alone, coiled in worship. Others tangle in groups, indistinguishable where one body ends and another begins. Vines bloom across the ceilings, watching. The walls glisten with breath. You see their faces, but you can't quite distinguish what or who they are. You may not remember choosing a role, but the dream has chosen for you. α or Ω— and with the naming, your body changes. There is no shame here, only devotion made manifest. This is how Sleep is worshipped now: through cruelty and surrender, through the giving and the taking of flesh.

NOTES
• Masks may optionally offer a sort of glamour for Vessels who wander into these chambers— they will not be able to recognize each other. How much of that, whether it be appearance, voice, and so on, is up to you.
• Past dream-Vessels perform for no one, eyes vacant, movements perfect, as if only a ghost of a memory. Player characters may interact with them and even partake in intimacy with them, but be warned: they are emotionally absent and may cause symptoms of succumbence that could be remedied with a proper, player-character tether.
• Tools hang on the walls: Rods of all sizes, slick with heat. Collars that hum with low, seductive voltage. Blindfolds that intensify physical contact, There's no need for cuffs or chains when there are vines that seem to respond to the α party's mood— tightening, flowering, or reaching for skin. You are free to come up with your own items.
α perks:: Instinctive claiming (done through biting, rubbing, branding, etc), an almost predatory focus and obsession for those who interest them, pack gravity (the ability to attract one or more vessels at once), emitting a scent that ignites heat/rut in others, darker urges surge and a commanding voice.
Ω perks: High pain tolerance, instinctive yielding, emotional synchrony with those being watched, self-lubricating, hypersensitive, scent tracking, intense need to please or be filled emotionally, physically, and spiritually. When touched, glowing runes bloom across the skin.
TOKEN EFFECTS
• Spells cast during acts of intimacy may provoke a heightened sensation of euphoria for both caster and whoever is affected by the spell.
• Magic may manifest as misty appendages— extra hands, tongues, eyes, etc.
• Divine energy becomes volatile when passed through the body— ecstasy may border on agony, or vice versa, and Tethering becomes impossibly euphoric.
OFFERING EFFECTS
• Flesh becomes malleable mid-act— bones bending, jaws unhinging, skin blooming open, etc.
• Animalistic traits emerge: tails, claws, growls, tentacles, scent glands— all begging to be used.
• Feeding and Tethering are indistinguishable— hunger becomes worship, and worship becomes need.

I am not worthy

( content warnings: body horror, violence, gore, parasitic/invasive feeding, death )
Wherever you are, the palace begins to rot. First slowly, then all at once: vines swell with black fluid, splitting at the seams. They burst from beneath marble tiles, coil up pillars, slither across frames and vacant thrones like arteries choking a heart. The candlelight flickers. One by one, the flames throughout the palace float upward . . . And die. No smoke. No warning. Just wet silence. Then the Dream-Vessels begin to fall. They do not scream as they do. They collapse like marionettes, limbs askew. Their flesh splits open along wounds that should not exist— a rip at the neck, teeth marks prying open the ribcage, a bite that swallows half a torso. Bones jut like sculpted ivory. Entrails slither across the floor like garlands. Some burst mid-air, as if the dream demands spectacle. Others fold in on themselves until all that's left of them is a mound of flesh.

"I am not worthy."


One voice. Ten. A thousand—layered, glitching, sweaty. It echoes from the walls, the bodies, the seams in the floor. The corpses twitch in time with the chant, jerking violently. Some snap backwards, eyes wide, jaws unhinged. Others explode— blossoming in gore, raining viscera. From the heaving pile of ruined Dream-Vessels, something forms.

It lurches into being: stitched from tongues, teeth, torsos. Weeping. Wailing. Worshipping. A monstrosity of raw flesh and faith: all failures made meat. Its eyes (are they eyes?) blink out. Arms claw outwards, too many to count. Its scent is of copper, sweat, and sorrow.

When The Abomination chooses to feed, it seeks not flesh, but the softest rot inside you. An appendage uncoils from its writhing mass and unhinged jaw— veined, slick, and trembling like a violated root. It drives itself into your mouth, splitting your lips with obscene tenderness, and sinks deep into your throat, locking you still.

What it draws out is not blood. It siphons your doubts, your fears, your most secret self-hatred. Your inadequacy. Every buried shame. Your hate. Your negativity. Every flinch of unworthiness. Every moment you believed yourself unlovable, unseen, too small. It gorges on what you hide from even yourself, and the more you try to resist, the sweeter your sorrow becomes. The last thing it takes is your life force, and then your viscera, leaving you wilted and shrivled like a hollow log.

This death is violating and feels painfully slow. You're drained raw of your vitality until you're but a brittle husk that breaks to dust in the wind. It seems near impossible to destroy, always reforming into bits and pieces left smudged behind. Perhaps your best bet it to run, or attempt to wake yourself up from this nightmare.

One's voice repeats in choked sobs: I am not worthy.

NOTES:
• Wounds from the beast linger. You may wake bleeding or marked.
• If devoured, characters will awaken the following month extremely fatigued during the first 3-5 days of the month. They may also sporadically rigurgitate black sludge. Characters who die and are already in the game may requesta plot clue, that will be a vision your character will dream of before awakening.
TOKEN EFFECTS
• Magic recoils violently when used on The Abomination, backfiring with psychic screams or ripping into your flesh.
• Your hands glow uncontrollably, burning what you touch— even those you love.
• Magic becomes hungry; it demands pieces of your body to function. A tooth. A nail. A rib (and so on).
OFFERING EFFECTS
• The rage it stirs in you is monstrous. You begin to shift uncontrollably— flesh blooms, bones crack under strain.
• Your body begins moving before you decide to. Twitching toward The Abomination, and toward the scent of despair.
• During the chaos, you may develop a fixation with another Vessel's flaw. You can smell it on them. It entrances you . . . To the point that you may feel the urge to feed them to The Abomination.



OOC NOTES

➤ Welcome to Somnia's second TDM, which doubles as our third gamewide event!

➤ This TDM is considered game canon. You are free to have your character remember as many details as possible.

Only new characters are free to experiment with the Vessel options to your liking; this is a dreamscape, so multiple/different situations for you to really test which option you like most is possible. Current characters must remain as their chosen Vessel type unless you requested a switch, which can be done on the Taken page.

➤ All TDMs take place within a dreamscape, meaning characters can interact with the setting without needing to apply. Come have fun with us!

➤ Veteran players, I ask to please refrain from making post-event threads for the time being! We have some important information to take into account in next month's event when characters are slated to "wake up". At the very least, please wait for the information to be offered on the next plotting post. Thank you everyone for your patience!

➤ Please comment on the TDM's INVITE TL if you are a new player interested in joining the game, but don't yet have an invite. Current players or the mod may reach out to extend an invite. Once you've got one, please don't forget to comment on the Invite page so you may properly link it in your reserve and app.

➤ Questions? Please direct them to the designated questions comment linked below!

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laidtocrest: (pic#16002191)

[personal profile] laidtocrest 2025-09-03 12:46 am (UTC)(link)
[He shrugs. Loose. Casual. Not quite indifferent, so much as...]

Where I come from, food can be kind of scarce? If I took the time to set out a banquet and act as a host, I'd be pretty mad if my guests threw it to the ground. [Guests is doing a lot of heavy lifting as words go.] And I'd have guards for a reason.
regulate: (357.)

[personal profile] regulate 2025-09-04 02:26 am (UTC)(link)
[ He can understand not wanting to be wasteful if there is indeed a scarcity of food and supplies, but at what cost? He's not keen on having his secrets peeled loose out of him in exchange, and he's sure many others feel the same, especially when trapped in a dreamscape they have no control over. ]

Then please allow me to posit a better question- Weighed with the consequence of being forced to share intimate details about yourself with a stranger, would you rather starve or be sated?
laidtocrest: (pic#15980080)

[personal profile] laidtocrest 2025-09-05 01:19 am (UTC)(link)
Starve, obviously. [And this is said very cheerfully, like they're talking about the weather or something otherwise benign, like a dog, or a song, or a job. Very casual, easy banter.] All I'm saying is that if my host has it out for me, I'd rather get an idea of what I'm up against before I make a move that'll paint a target on my back. That's all. Maybe look around a bit? [And he nods his head in some direction, asking without asking if Sunday, perhaps, feels like a walk?]
regulate: (225.)

[personal profile] regulate 2025-09-05 03:37 am (UTC)(link)
A valid observation. Likewise, we should leave the choice there for those who have no compunctions about sharing any intimate thoughts, memories, or secrets and are feeling hungry.

[ Couldn't be himself, but this is the point of free will. He has to let people make their own choices and mistakes. Hopefully, there will be no other more serious consequences beyond embarrassment. ]

We can proceed to the other rooms. I believe we have learned all we could from this one, and I am curious where the stairs from this room will take us.

[ There must be a library around or something around that merits further investigation. He motions to the stranger to go first out of politeness. ]

I am Sunday, by the way. I apologize for not introducing myself first.
laidtocrest: (pretending hopes doesn't exist)

pick one: serious or stupid (or I sit back and let you take the wheel)

[personal profile] laidtocrest 2025-09-08 01:23 am (UTC)(link)
[And of course he's going to lead with the self-assured gait of a knight who's used to escorting lords to various places and is fully prepared to take a blow for him. Watchful, but friendly watchful.]

Sylvain. [Like that. Very friendly, very casual, they're two guys exploring a shitty building together.] And to be fair to us both, look at where we are. [He gestures at the crowd, where some NPC or another is vomiting nectar because they ate a little too much of the kidneys. Sylvain winces, and pretends like he didn't see that, just as he's going to pretend like he's not feeling any psychic backlash from someone eating something they shouldn't.] It's probably a miracle we got to names in the first place.
regulate: (094.)

please give me stupid. I need to know where it goes

[personal profile] regulate 2025-09-08 04:08 am (UTC)(link)
[ His nose wrinkles at the sight, fingers tugging at his own gloves with the incessant urge to wipe it all down and restore this castle to a more stately appearance. Were he host, he would not think twice about it, but he is not going to intervene as a fellow guest. It's simply not his place at the moment, regardless of what feelings are being evoked from him. ]

I could not very well follow you around without at least knowing some basic facts about you. That would be negligent on my part.

[ All the propriety drilled into him as the head of the Oak Family is far too difficult for him to unlearn or even temper. ]

If something were to happen to either of us, it would also make it easier to report the events to any of our allies and companions should they happen to be close by.
laidtocrest: (pic#16002191)

1/stupid

[personal profile] laidtocrest 2025-09-08 05:00 pm (UTC)(link)
So you-

[Unfortunately, Sylvain gets cut off because a guy three feet from them chooses this precise moment to take a bite of kidneys, launching both Sylvain and Sunday into an extended flashback. There's pain, there's blood, there's tunnels involved. Some shambling thing deep within the earth, some desperate cries.

"Ragnar, you must keep moving-" "But, pa!" "Ragnar, you're the pride of the clan- our pride. You must live, son!"

That sort of thing. It's very dramatic.]
laidtocrest: (pic#15869373)

2/stupid

[personal profile] laidtocrest 2025-09-08 05:00 pm (UTC)(link)
[But this isn't about Ragnar! Who gives a shit about Ragnar? The unfortunate thing about Ragnar, though, is that the lads are preoccupied for a few minutes because of that dumb fuck picking the worst possible moment to take a bite of his meal. While they're lost in reverie and reliving the terrors of some shambling thing beneath the earth, let's take a step back and really take in the situation.

They are in a fucking creepy room, standing next to an impossibly long table, where people are eating food and making mistakes. There's pedestals with ancient Guardians upon them, demanding fear and awe but not really much in the way of conversation...? There's candles. There's- oh! There's two people over there, vaulting over the table and starting to dance!

Not that Sylvain can really notice them because he's still finishing up the tail end of Ragnar's extended flashback. But they're having fun, and fun's important.

Really, when everything is said and done, there's only four exits: the ocean path, the weird corridor that seems to have weird moaning noises the closer you get, the seemingly innocent corridor, and Ragnar.

It's a false choice, though, because all exits lead to the same thing. Stupid.]
laidtocrest: (pic#15762084)

stupid/stupid, this will get stupider yet there is no dignity to be had on this journey

[personal profile] laidtocrest 2025-09-08 05:03 pm (UTC)(link)
[The flashback ends. Sylvain breathes in, and then out, like he's really tempted to do something reckless. Which he is. But he has to lock in! They have to focus.]

Got a coin? We can flip it. Heads is this way- [He points in one direction.] Tails another.

[Ragnar is looking about him, numb with confusion, and then he sees the two guys and looks like he's gathering the will to approach them, to speak. They need to make the decision quickly lest the decision be made for them.]
regulate: (165.)

beautiful. absolutely beautiful. 10/10

[personal profile] regulate 2025-09-09 02:53 am (UTC)(link)
[ No stranger to the melding of minds, it's still quite a ride Ragnar takes both him and his new friend-to-be (if they survive this) on. Sunday's head pounds from the flurry of images, a migraine blooming between his temples that he should be immune to, but with his connection to the Harmony severed and his halo out of commission, his mind is far more susceptible to being overworked and overwhelmed by foreign enchantments.

His fingers briefly push against his own forehead, trying to massage the memories away long enough to focus. ]


A coin is unnecessary.

[ If the decision lands on his shoulders, he will not falter and make either of them suffer any further. Let Ragnar stay here, mired in his worst memories as he gluts himself on the feast before him if he even makes it that far. One shared memory might already be enough to leave him dazed and out of commission.

As for Sunday, he chooses the least noisiest route, motioning to Sylvain to follow him down the "seemingly innocent" hallway. He hopes he won't come to regret this choice, but he's not feeling any eager to find what all that moaning is about. ]


This way. There is less of a chance we will run into anyone, but that is not necessarily a disadvantage at the moment.
laidtocrest: (pic#15948681)

the jumpscare awaits

[personal profile] laidtocrest 2025-09-10 12:40 am (UTC)(link)
[They go down the benign looking corridor which won't backfire on them at all, a peaceful stroll through a long hall that's as smooth and as pleasing as the rest of the palace...but quieter. It's quieter. There's windows, which don't open (Sylvain tries) and he considers them, but-]

Breaking them doesn't seem like the right move. [Not now, at least, but he's considering it. It's an option. They're co-conspirators.

The windows show more of the unending sea, or a tantalizing and blurred shot of a garden they quite can't get to and quite can't see the details of. More of the implication of a garden than a garden itself? It's as if- and Sylvain doesn't have the knowledge or context for this, but it's as if they're in a video game and the developers never intended on people being able to enter the garden, so instead of properly rendering the environment they just used the implication of an environment and called it a day. There's something off about it, just as there's something off about everything else here.

He wants to ask about the halo and wings, but that also seems racist so...that can wait. For now.]


What did you think about the figures on the pedestals? [While they're focusing on things that aren't the party.]
regulate: (001.)

[personal profile] regulate 2025-09-12 02:01 am (UTC)(link)
[ Sunday's gaze follows him out the window, wondering if there is a way to break them at all. That would likely depend on whoever is in control of this and what sort of laws and properties they applied to the dreamscape –if any– to prevent them all from simply transforming the setting and all its haunts into something more palatable. He also wonders if he could make himself wake up if he fell from a high enough point.

His thoughts are interrupted by Sylvain's words before he nods in agreement. ]


We could leave it as an alternate recourse if whatever is down this hall proves too unpleasant. Neither of us are equipped enough for proper combat at the moment.

[ As for the figures, he had not studied them deeply enough to have much of a deeper conclusion than– ]

I assume they are deities or notable figures to the progenitors of this dreamscape. Very few would sculpt anything so elaborate for someone who has no acclaim. Did you recognize any of them?

[ Sunday could not liken them to any Aeons, but there are several cultures that worship their own gods in the place of Aeon simply because they have never been exposed to anything different than their own beliefs. ]
Edited 2025-09-12 02:01 (UTC)