uruz: (Default)
𝚆𝙾𝚁𝚂𝙷𝙸𝙿 (𝙼𝙾𝙳𝚂) ([personal profile] uruz) wrote in [community profile] sacktime2025-12-01 09:26 am
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JAWS • DECEMBER 2025 EVENT/TDM

TDM & EVENT: JAWS




Show Me Those Pretty White Jaws

The dream has been coming in waves for those new to Sleep's touch, as a shoreline that never stays still. As a sky that never remembers to include its stars. Beneath it all, there is a voice. Her voice: silk-sweet, coaxing from just beyond the approaching wave that towers like a moving mountain. She tells you to come home. She promises it won't hurt, even if she never tells you what waits beneath. You see the shape just before the dream ends: a massive black tidal wave, yawning wide and black until it looks like a pair of jaws breaking upon you. You don't have time to resist.

You and your veteran Vessels will awaken in water.

There is no surface. No bottom. No sky. No sound but your own heartbeat and the echoes of water being slashed though, dull and endless in the still, frigid dark. You are suspended, weightless— Some may have difficulty to breathe without inhaling water the first few times, while those aligned with the waves will feel it come like second nature. Once you acclimate yourself, you'll notice that around you drift glowing filaments; thin, pulsing threads that coil like jellyfish tendrils, softly luminescent. They curl and twist through the water, and when you look closer, you realize: they show you things. Memories, maybe. Dreams, maybe. Each one unique to your gaze: a hand reaching for yours in the dark, a goodbye that never finished, a face you haven't seen in years. They are what you think love looks like. What you once needed it to be. And when you touch them, they wrap around you, gently, warmly . . . Hungrily— and begin to pull you down.

To ascend into the next level, you must let go. But not everything that binds you wants to be released. The filaments drifting through the water show you what you think love looks like— what you've built it into. They are gentle at first, beautiful even, but the longer you cling, the more they pull.

There are ways to escape them: You may bind your filament with another's and together speak aloud a shared truth: what you believe love really is. If your hearts align or at the very least come to an agreement, the threads dissolve into light and lift you upward. If your beliefs clash or contradict, the threads knot tighter, and something . . . May take interest in you.

Beneath you, something moves. Huge, silent and almost regal. It glides through the deep like a phantom, almost too large to be real. You feel its presence before you see its flash of pearl white and glowing red eyes, three on each side of its face: a shark.

The shark is here to choose its next meal. It smells grief, fear and seeks out trauma most of all. It is drawn to the most unspoken parts of you, the very parts you thought were buried, roused from the tightened ropes of what you crave in your heart. And when it chooses you, it does not bite immediately. It invites, with its jaws opening like a sanctuary and slow towards you.

Inside is I, whispers Sleep. Allow Me to have you whole, and you will be at peace. Show Me love.

Fight against her, or even with your current partner about what love is, and Sleep will open her maw, spilling tendrils from her throat and begin to stalk you. Best be prepared to fight the possessed Megalodon— She will laugh, amused as you do, like a great cat playing with its food. And if you were to be caught, well. You'll wake in the dream's next level with an undeniable prey drive, whether Token or Offering.

She will do anything to keep you here.

NOTES:
• There is no surface visible at first. Light only comes from the filaments. As characters resist, act, or ascend, a faint stained-glass shimmer begins to pulse upward, hinting at the dream's next layer.
• Sound is muffled— speech emerges as bubbles, but meaning travels regardless. Words feel heavy here. Some phrases may literally change the water (turn to light, birth dream-objects, or ripple with tension). You will do better using The Murmur as a means of communication. Luckily you have your mask on!
• The Shark always circles once it senses trouble within you. Sometimes close, sometimes far, but always felt. If characters listen closely, they can hear the echo of One's voice coming from inside it: pleading with a haunted, at times screaming melody.

TOKEN EFFECTS
The dream bends subtly around Tokens, especially at the whims of an Aquamancer. Walls of pressure open before them, and filaments shift course as if expecting them. This can make their path easier, unless they start to doubt their purpose.
• Tokens perceive emotional resonance as currents in the water such as subtle flows of energy. These can guide them (or others) toward escape paths, or signal when the shark is near.
• When a Token speaks or acts with strong intent, the dream sometimes translates it into a symbolic structure: A word might become a floating glyph. A gesture might alter the filament's shape. A moment of clarity might reveal a hidden path. Other characters can interact with these dream-objects, but they're fragile, unstable, and prone to distortion by doubt.
• The deeper Tokens go, the more they feel themselves pulling apart and begin to experience dual awareness: one part dreaming, one part watching— some may even see flashes of within the shark's belly, and One's voice much louder. The deeper they go, the more detached they become, and the more they lack the ability to act at all.


OFFERING EFFECTS
• The shark is more fascinated by Offerings. It circles them often, sensing kinship— or potential. The more monstrous the Offering, the more the shark "pauses' near them, almost curious.
• Offerings feel "the pull" more clearly, particularly Merrows and other aquatic-based Offerings—they can sense where the surface might be, and where the shark intends to strike next. They may even see pulses in the water that others miss, similar to Spider Man's "spidey senses".
• An Offering may experience rapid body changes submerged. Fins may appear, bones may shift, teeth may lengthen without warning and so on. This makes their movement easier or harder, depending on how much of themselves they're holding back or how apt their monstrous forms are at swimming.
• Some Offerings may feel drawn to the shark— not in fear, but in understanding. They may see themselves in it, and vice versa— One's song in particular is hypnotic, and for split moments you may understand his pain through his words. This might make you more prone to being consumed, though, so hopefully your partner can help you out of it—?.


Watching Me With Eyes Of A Predator

The surface you breach is not water— it's glass.

You strike it with the force of falling sky. It fractures beneath you in a bloom of painted light. For one weightless moment, the dream hesitates, sputters. Then the world shatters, and you fall with the cascade.

Water pours through the crack in the ceiling, carrying you down in ribbons of color and a shattering splash. Stained glass shards drift like petals through the now collapsing roof, and you eventually land not in sand, but upon a cathedral floor, slick with tide. Around you, the water spreads, pooling across the stone and swallowing the walls in a rising hush as it finds escape through the doors.

The cathedral is vast, impossibly so. Its architecture towers, crooked and immaculate, built more from longing than stone. No altar awaits you. No congregation. Only the sensation of having trespassed into something meant to be private. Veteran Vessels may recognize this cathedral as St. Patrick's— before it was drenched in One's blood sacrifice.

High above and surrounding you, the stained-glass mosaics churn with captured light. f you linger beneath one of the window's rays, your appearance may begin to change under the light. You appear as someone else sees you. Be it a hero. A monster. A disappointment. A god. A weakness. A temptation. Even a burden. That version of you clings to your dream-body like a second skin; uncomfortable, intimate, and undeniable. For some, it may be beautiful. For others, unbearable.

If you and another stand beneath the same window, you may each appear as the other secretly imagines. There is no control and no negotiation. Only truth twisted through the lens of want, resentment, fear, or love. And it doesn't go away until you leave the light.

Eventually, the cathedral doors open by dream's will. Beyond them lies a cloister garden: narrow paths, pale trees, and wild flowers that bloom in stillness. At the far end, behind the overgrowth and ruined arches, you see a hollow.

It is a corridor where the dream collapses inward, twisting, warped, half-swallowed in fog and dread. Its stones pulse faintly beneath a shallow film of water. Black tendrils reach from its depths like roots, veins, twitching toward sound, warmth, and movement. You see them dragging matter into the earth, and between them lie bones, contorted and fresh, half-consumed.

And farther still, a body that still breathes. Glimpsed only briefly, A masked man's form is stretched by the hollow's gravity, arms pinned behind the veil. He does not move, or speak. Or perhaps, he cannot. The hollow does not let him go and will not, should you make your attempts. If you step foot in the hollows that have consumed him, you too will be consumed. A three eyed Tod sits at the hollow's edge, a single bushy tail splitting into three, as its body plays with illusion like smoke put to dance over fire. It says, as its head floats up and its maw splits into a grin too cheshire to ignore: Wearing shoes, yet no feet in sight. You'll hear steps pound in the death of night. What is it that you need, to cross this narrow blight?

It disappears and only leaves you the riddle to chew on.

Nothing living can cross the hollow, you'll soon find. Nothing except . . . The Nightmares.

Just outside the garden's boundary, you'll find horses built from wind and shadow, flickering at the edge of your vision. Their bodies are black— not the color, but the absence, swallowing all light. Some of their craniums cound be seen, others have a jutting horn of bone from their foreheads. Where eyes should be, there are six: three stacked on each side of the skull, glowing dimly red like distant embers beneath ice. Their manes flow like torn fabric, like drifting vapor that trails behind them like the smoke from a snuffed candle. Their maws are too damn wide to be herbivorous, yet they seem to enjoy the act of grazing. They wait, unchained and wild in a herd.

This is the only way forward. Only they can pass through the hollow untouched. But how to ride one—? You may chase them. You may plead, command, kneel. You may offer them all your need and all your love, promises that you will provide if they become your steed. But they were not made to answer it. For every Vessel, there is one single Nightmare that will choose them, and thus you will choose each other. They have their own personalities, some more aggressive or shyer than others. The harder you reach, the faster they vanish or harshed they will attack if unready. Try to mount one through force, and you'll regret ever trying. Try to bind one, and it will break you.

But if you are patient, if you figure out its nature and how to please it— your Nightmare may come closer. One may circle you. It may bow its head. Their snort is warm and real against your palm. If successful, it will lower itself to its knees. If you've got the height, they will simply wait, patiently, for you to get on their backs (Or not; there are plenty of sassy mares out there).

If you accept, you might not be taken somewhere safe, but you will be taken somewhere true, away from here. And if you force your want upon them, if you cannot let go— you will be left with something else.

In the distance, across the flooded cathedral floor, you may see One again. Flashes, glimpses. Always chasing a mare he never reaches, or the opposite— the mare chases after him.

NOTES:

• If a character successfully forms a bond with their Nightmare, it will return with them in the form of a waking world steed, officially introduced in the next event. You're free to give it the personality you wish.
• If a character attempts to force a connection with a Nightmare at any point (tries to catch, mount, command, etc.), the mare will bite or kick, which Vessels will suffer as a persistent dream-mark that will carry into the waking world.


TOKEN EFFECTS

• Light clings unnaturally to Tokens in the cathedral, especially near the stained glass. It bends around their bodies like a false halo, casting them in divine or monstrous outlines depending on who watches.
• If a Token casts or channels any magic within the cathedral or near a Nightmare, the spell does not manifest, but instead, a cold mist escapes their mouth, and the Nightmare turns to look. The dream rejects force.
• When a Nightmare looks directly at a Token, their eyes eclipse, pupils vanishing into rings of shadow. In that moment, a fragmented vision floods the Token's mind . . . not from the Nightmare, but from another character nearby. It shows the Token how that character once dreamed of them, what they feared, needed, or hoped they would become.


OFFERING EFFECTS

• The stained glass causes a subtle change in scent and physical appearance turning into a more grotesque version of this— Offerings begin to smell or look like what others most want from them.
• Offerings may always know where the Nightmares are, even when hidden. But the more they try to act on this knowledge, the harder the Nightmares are to reach.
• An Offering's body will react before they realize it, flinching from lies, bristling in moments of emotional pressure, pulling away from contact, and so on. They may startle even at gentle contact, as if something inside them is as reactive as they are.




Where The Delicate Stops

As your Nightmare takes you through the misty hollow, you may begin to notice the empty city of Manhattan as veterans remember. There is no warning but the eerie silence that surrounds you like impossible weights. The cathedral once behind you folds inward— wrong, deep and full of pressure. It bursts through the hollow's path, through the city's street, and then— The dream ruptures.

Stone peels backward like paper. Glass liquefies mid-air. The sky above the city pulls itself inside out. Time bends sideways. And from the edges of the dream, something, someone, begins to hunt. Sleep's presence moves like the very shark she chose as a vision of her physical manifestation. She does not speak or rage. But you feel Her, rising like fever beneath the skin of Her world as the hairs at the back of your neck do. She does not want you this deep, and neither does One.

Somewhere within the collapse, you may see them— entwined, shifting, trembling. One's face is turned toward you, screaming something that doesn't reach your ears. Sleep's hands are tangled in his body. She pulls him back with a gentleness that breaks the sky, and he screams, reaching for you with his last breath before consumption. The dream convulses.

The Nightmares bolt with you still on them.

The city rises to meet you from the shadows, but it's not the city you know. Skyscrapers twist at unnatural angles. Streets flood, then dry, then flood again. Tendrils burst from subway grates and gutters, slashing upward like tongues. Streetlights spin like compass needles. Cars levitate, crash, freeze midair. You move through it all at breakneck speed, but the exit keeps shifting— a hole in the world that flickers just beyond reach where you see your body, fast asleep.

Somewhere in the chaos, a few Nightmares are caught. Sleep strikes like lightning— she coils like a viper and tightens like a vice. One touch from Her, and your Nightmare collapses mid-gallop, its body unraveling into smoke and light. No sound. No scream. Just absence. And you fall right off it like a ragdoll.

Others fall beneath impact, too— a wrong turn, a shattered wall, a burst of heat from One's grief. A broken leg. A crash. A wound too deep to ride through. If your steed is lost, you fall. And if no one reaches for you, you stay fallen. Others are near, and their Nightmares still run. All of you have a terrible dread in your bones— if you are caught or left behind, the consequences will be dire. You might not even wake up. So, call out. Cling. Climb. Share. Two Vessels on one mount. Anything to survive and flee as the dreamscape tightens its wrathful grip around you.

Sleep calls inside your spine. You can't make out what She says. One answers, the same blur of garbled words in your marrow. And then, just before the dream can take you, just before you reach an exit— you rise.

Your body lifts from the Nightmare as it paddles the air with desperation, it too rising. You're pulled upward, weightless, as if a thread inside your heart has been yanked by a furious god. You float, twist in the air. Your vision glows white.

We've got you.

And then you wake up— mid-air in the waking world.

Your body slams into your bed, floor, street, soil, wherever it was that you had slept. Reality greets you with terrible impact.

NOTES

• If a character does not find a mount in time, they may be caught in the dream collapse. They still wake— but they wake broken. These characters may wake up bruised, disoriented, or emotionally fragmented, and this can be explored in the next waking world event.


TOKEN EFFECTS

• Any Tether they feel becomes unstable—splintered. For brief moments, they feel it breaking and re-forming again and again, with slight differences each time.
• The more emotionally charged they are, the more the dream pulls toward them; tendrils snap faster, debris veers unnaturally close.
• Their body flickers with signs of their own magic—sigils, symbols, runes— burning just beneath the surface of their skin like constellations. These glow brighter as the dream collapses, as if trying to tear free.


OFFERING EFFECTS

• Where Offerings are grazed or injured, they bleed light, not red. It floats up like mist.
• They hear One's heartbeat, not theirs, and it speeds in panic. It affects their own pulse, the mare under them . . .
• The Nightmare no longer follows the Offering's will—it will respond to their fear instead.


OOC NOTES



➤ Welcome to Somnia's third TDM, which doubles as the month's gamewide event!
➤ This TDM is considered game canon. You are free to have your character remember as many details as possible when they wake up.
Only new characters are free to experiment with the Vessel options, Token or Offering to your liking; this is a dreamscape, so multiple/different situations for you to really test which option you like most is possible. Current characters must remain as their chosen Vessel type unless you requested a switch, which can be done on the Taken page.
➤ All TDMs take place within a dreamscape, meaning characters can interact with the setting without needing to apply. Come have fun with us!
➤ Veteran players, I ask to please refrain from making post-event threads for the time being! We have some important information to take into account in next month's event when characters are slated to "wake up". At the very least, please wait for the information to be offered on the next plotting post. Thank you everyone for your patience!
➤ Please comment on the TDM's INVITE TL if you are a new player interested in joining the game, but don't yet have an invite. Current players or the mod may reach out to extend an invite. Once you've got one, please don't forget to comment on the Invite page so you may properly link it in your reserve and app.
➤ Questions? Please direct them to the designated questions comment linked below!



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roedeer: (pic#18201701)

[personal profile] roedeer 2025-12-08 10:32 pm (UTC)(link)
That's humanity, they live by using what's available.

[ melancholy drips into his voice because he doesn't agree with it either. from supernatural entities to gods, there's always a certain group that wishes to harness their power for their own goal.

daydream inc. is like that. they steal, they profit, he works for a company that uses contracts to give themselves control and exert power over other beings. the concept of it is insane compared to the management bureau who hold a bond with them. every day, kim soleum is thrown into places like this to steal from those entities, sometimes the gods.

a new scene, the fog rolls in in a burst, a hearty chuckle at the location of the damned. the smell of rot and blood wafts underneath soleum's nose, the sight isn't as scary, just like a quick flash gore scene popping in front of his eyes, but the shock dulled thanks to someone's insight.

the thick layer of water and crystals becomes a barrier, move too close, and it blocks the way of letting anyone pass. it even stretches itself along as if to tell them wrong way, and kim soleum, curious, will lift his hand to reach out. the amount of fog allows entry, but the faint barrier occassionally is troublesome. pushing his hand forward, he can feel something sharp and cold, like glass pressing against the tips of his fingers.

taking part in this is just as insane, but it's par the course for daydream inc. put himself in situatuons where death is just one misstep ahead, and soleum withdraws his hands to feel shallow cuts along them before looking down. this is insane, this is way too much, and he doesn't even understand what went wrong to come into a place like this.

but he has to keep moving, he can't stop here despite how much he wants to. to return home, there are times where he has to steal from the gods. ]


But... I don't agree with it.

[ he calls to his companion, ]

This way is no good.
hallowedly: (Default)

[personal profile] hallowedly 2025-12-08 11:54 pm (UTC)(link)
The way is good.

( Gelid, stormed. There's a hollowness when his glance falls on blood, when the floors eat the drip, when each droplet's rounding. An exhilaration that the worst came to visit, howling and long, and he resigned himself to it before it could rip down his doors.

This is his house, the grounds where he is strong. What is sleep but an illusion, and what has it done here but bitten long? Let them live like parasites and acid in her belly, let her intestines knot, let her breath boil, let her ache for them. This cathedral, wayward and labyrinthine, and her corridors black, this world belongs to the Sakurazukamori.

He is himself, manifesting shallow-footed and long, just another wraith out for the hunting and the haunting; he is himself, peeling Momo-chan's hands apart, and nearing it to where the barrier strains, and the crystals will cut again, if Momo-chan lets them. )


You just don't like the road toll.

( He lets Momo-chan's hand slither down, before it can rupture again. )
roedeer: (pic#18179662)

[personal profile] roedeer 2025-12-09 12:40 am (UTC)(link)
[ he's bled before, he's offered it in large increments and small too, but is now one of those times where they have to? seishirou angles his hand, soleum watches briefly at what he's encouraging, and his palm inches from where the shard rests. he's implanting the idea, but will it spread? ]

It's not that I dislike the toll.

[ as his hand falls, soleum looks back at the surface where it once was, and lifting it slowly he rests it against the crystals, but he doesn't push. he allows for his hand to linger in place, and it's with his eyes closed and a small smile that he looks to the sakurazukamori. ]

I search for paths with the least resistance, but... do you want to join me?

[ he nudges his hand against the points.

whether this mean he can use soleum's hand to press against and force the blood from his palm, or for him to also use his own so they both have an offering to give... if his companion is fine with this avenue, then soleum doesn't think he's losing much. ]
hallowedly: (dangereux)

[personal profile] hallowedly 2025-12-09 05:40 pm (UTC)(link)
( And feed the fangs of barriers drawn long, let them hook and sink, let them desecrate. Offerings, tribute, concessions. They're fishwives at the cosmic market, haggling with the child of chthonic ideation.

Sleep has no intellectual interest in them, nothing but the hunger that churns her belly, gaunt, nothing but the ache eroding the marrow of her teeth. She does not think through their propositions, only the return on her diminished interest.

Blood drools, glistening, at the mouths of Momo-chan's gashes like stars in winter. Seishirou taps the carved, smooth lips of his sculpted mask as if he were every lecher, tickled by a greedy opportunity. )


It's a fool who gives out his blood, his birth city or his birthday. ( But then, gaze hazed, a moment's consideration: ) A fool, or a man in love.

( And fear him, he who is either. And mourn him, he who is both. )

Would you say you're particularly amorous or stupid?
roedeer: (pic#18182321)

[personal profile] roedeer 2025-12-10 12:08 am (UTC)(link)
[ it sinks in, it parts his flesh, and blood weeps from his palm as it falls along the crystal. soleum closes his eyes as he accepts the resistance through pain, it stings, and that doesn't stop him from bringing his tongue between his teeth to bite down some. this sort of gesture isn't scary, it's pretty tame above all things, and this is something he can control.

he hears seishirou speak, soleum's eyes part open to look at the mess being made by his offering. he thinks it over, is he a fool, is he in love— some might think so how he willingly followed into this, but it's true that soleum would find other avenues if needed, he'll part with parts of himself if he has to. even he has cut through his hand to offer his blood to bring back a friend. his only friend, who he would gladly sacrifice a part of himself to save.

at times like this there are circumstances where, even in a ghost story, whatever consequences may follow are secondary to the sound of his heart beating in his ears.

what does that make him? ]


Haha... I'll leave that for you to figure out...

[ he pushes forward, the glass cuts even more, and his blood has found a place on the shard and the ground underneath as it drips. between their silence, the wet plip of blood that hits occasionally and swallowed by the unknown responds in kind, what may have been dangerous has probably permitted entry. ]
hallowedly: (laudanum)

[personal profile] hallowedly 2025-12-10 08:18 pm (UTC)(link)
( A seal of some nature (indiscreet), open.

He should thank the rabbit, he supposes, all brittle skips of a wandering heart, and Seishirou might, for Momo-chan's feverish giving, his sweet nuisance. Blood beads and pearls and glistens down, rolling over glass teeth. He watches the grounds consume it, watches whatever doors were frightened to be breached, watches them flicker then creak alive.

Ahead, past his rabbiting companion, the green stalks and sickly, warmongering wilderness of grass sleeps overgrowing, catapulting high and higher. Seishirou doesn't wait; wades between their ranks, serpentine and all-all knowing, because if an apple is to be found or delivered, a man and the silken theatrics of his swelling kariginu skirts have their part to play.

Strange, where high birds snare and snag in the sky, and the air's crisp and filling like a feast, as if the pressure's risen and his body cannot contain all the thrum, the bustle, the turbulence stirred by nature around him. )


Good boy. ( This, behind himself, because every pet should be verbally scratched behind his ear. ) What a good job you've done. You must be proud, mustn't you?

( Opening up their vantage to spy a dream-collapsing hollow. )
roedeer: (pic#18175088)

[personal profile] roedeer 2025-12-11 03:49 am (UTC)(link)
[ the barrier that was there vanishes instantly, the gate opens, and their path forward is available now. soleum, with nothing to staunch the bleeding can only curl his fingers inward into a fist as he takes a step forward, and his blood drips against the ground without disappearing.

he has nothing to be afraid of after doing so, using his own body fluid as payment to pass, then he should be allowed to keep going without any issues. it stings. ]


It was the only path available at that moment, it couldn't be helped.

[ if the opportunity was there, he would have searched for another angle, a different path that allowed them to lose less. nothing at all, if it was up to kim soleum. though, blood is less than a finger, a finger is less than an arm, and if he starts from the ground up could another path have asked for more?

is that why his companion who flicks between an aware set of three people had decided to keep moving this way.

he is more knowledgeable about what's happening here, and that's why soleum follows behind him, even tilting off to the side to get a better look despite the foliage in the way. the hollow emanates a disturbing feeling from it, what looks like the pathway blurs before their eyes, what had been a patch of land now wood, then that same dreary fog rolls back in. ]


A weak spot...?

[ soleum mumbles to himself, interested at the sight because could that be a chance, to leave? nothing's that easy though, he knows that, but he can't help but look to his partner. the skin offered by the cathedral still remains, but only slightly. ]

Did you want to check around before we continue moving?
hallowedly: (denouement)

[personal profile] hallowedly 2025-12-11 07:30 pm (UTC)(link)
( Here, they breathe, and the air stinks of ozone, and yonder, the dream curls, concave and beaten down into the apocalyptic mouth of nothingness, biting in. He sees it: the end, the bitter end, and by it — horses.

And near, so very near, and dispersing between fingertips: One, savaged. A happy turn of events to have a handkerchief, after all.

He swivels on his heel to mind his very best of newfound friends, voice cloying. Choke, drown. )


No. ( Easy, breezy, beautiful in its finality. The snap before a neck gives. ) I think it's best if our roads part here.

( They've served some use to each other, grudging. Found little, slaughtered less, dismembered the Cathedral's for her secrets and her mosaic entrails.

And now, no longer candided in the gilded sheen or syrupy rosé of the church's windows, he wears his own kitsune-masked face, his derelict impatience. There is work to be done, and the grievously sticky Momo-chan encumbers him like molasses glued to teeth. )


You have so much ahead of you to discover you. ( Like smears of One's cadaver, once it stills. ) I don't want to keep you. ( Shoo. )