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πš†π™Ύπšπš‚π™·π™Έπ™Ώ (π™Όπ™Ύπ™³πš‚) ([personal profile] uruz) wrote in [community profile] sacktime2026-02-27 03:57 pm
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HIGHER ● MARCH 2026 EVENT/TDM

TDM & EVENT: HIGHER





α›—
Prologue: New Characters

You sleep, and the dream returns— everyday, if you're amongst the living. Repeating as an endless limbo, if you find yourself amongst the fallen. It always begins the very same way: Silence so heavy it gnaws at your bones. A ripple moves through your nerves and shivers the flooding water pooling at your heels. A tide builds, familiar now. Black, soundless, thick like oil and starlight swelling across the horizon line you dream of.

You've seen the wave before, always rising higher than the last time you saw it. With every night, it never reaches you, but it gets close. You always seem to wake before it crashes . . . That is, until tonight.

The wave is fast tonight, like something predatory after quick-footed prey. When it finally crashes from the height of two skyscrapers stacked upon each other, you are being taken with saltwater that stings, and a suffocating pressure upon you that feels like your chest is caving, that something is choking you. As it pulls you into its depths, Sleep's voice is immediate and invasive, laced with palpable irritation and a demanding authority:

"You would leave Me? After all I have given? After all we have been through? Return, For Me Give Me everything."


In that harrowing moment, before you can scream or even object through the foam and endless ocean whirls, something profound is taken from you— a fleeting spark of your past self is your entry fee into Sleep's playground. You aren't granted ascent by her claim, given something forcefully wedged into your vitae and yanked into the deeper dreamscape by Her aggressive will.


α›—
You Won't Begin Again

All Vessels awaken within a ceremonial city at the foot of an impossibly tall tower.

Stone keeps and vaulted bridges rise in medieval splendor, their silhouettes broken by glowing seams of sigil-light that run like circuitry through the masonry. Banners flag overhead like a welcoming hallway, embroidered with symbols that shift when not directly observed. Lanterns float without flame and faceless children guffaw past your legs. It seems a festival is in full bloom, loud and jubilant, yet the fun loving beats and strumming lutes carry a hollow echo, as if the seemingly lively village is rehearsing joy rather than truly feeling it.

As the dream settles, you may find yourself within a role, imposed based on what you are.

Offerings may notice they are suddenly clad in armor despite any bodily changes, now Cavaliers. Steel shapes itself to their bodies perfectly, colored and etched according to who they are as a person. Weapons rest easily in their hands, chosen without conscious thought and feeling right in their palms, be it the hilt of an axe, rapier, spear or so on. Their posture is straight, and service feels instinctive to them now. Obedience will hum warmly beneath their flesh, begging to be used, but their monstrous instinct lay intact, snarling under the metal and anxious, anticipating the chaos that's soon to come.

Tokens, on the other hand, rise as Nobles. Fine fabrics drape their forms while crowns, circlets, and cold jewels press against the throat, head and fingers that are designed as perfect conduits for their sorcery. Authority will radiate from them, subtle but undeniable. When they speak, many, especially Cavaliers, will be urged to listen intently from within the very marrow of their bones. They are strong, commanding beings, and their magic sparks hot at their fingertips— ready for what could possibly be waiting for them.

Each Cavalier is highly sensitive to finding and being sworn to a noble. Some bonds are chosen between a pair immediately, familiarity calling to them like loud sirens. Others may snap into place without your proper knowledge, toward strangers you might feel comfortable with despite only sharing eye contact. Or, perhaps you bond through sheer spite. A luminous bond stretches between them either way, tight as a drawn wire through the chest and alive with currents. Whoever you find, you are now Tethered.

Best prepare yourself. Find your weapon of choice, as well as your partner. Feast, if you'd like. The problem might only be that most of what is offered in festive food stalls are . . . Tadpoles? But you won't try to eat it, will you?

NOTES:
β€’ Nightmares will accompany old and new vessels during the introductory prompt and during the collapse of the dream by the end of the event only. They will not be able to participate in the games themselves, but it will be their introduction to new vessels, and veteran vessels will be able to awaken during next month's event with their Nightmares final form, should they wish.

β€’ The dream vessel NPCs all wear masks and will range from adult, to elderly to child. They will act as shadows of real people and will interact with characters only if prompted. There is something wrong with them though, they seem . . . Too happy, and are very bad at giving directions that don't sound like Sleep propoganda.

β€’ A Cavalier may Tether to more than one Noble and vice-versa, given the nature of a dream and how time interacts with space. Many possibilities may happen at the same time.

β€’ If you decide to eat a tadpole, you will get a random effect assigned by the Mod that may persist for however long you wish. Please comment to the proper top level for your effect.




α›—

Capitulate And Let Me In

( Enforced hierarchy and obedience, psychological manipulation, invasive presence, sensory distortion, environmental horror, body horror, parasitic threat, implied loss of agency and self, forced loyalty, competitive paranoia, betrayal under pressure, dream-incineration, altered resurrection, implied and direct violence )

Eventually, the festival funnels inward, streets narrowing until they open into a colossal coliseum. At its center rises the tower, segmented into ascending levels that vanish into a sky of bruised violet and scarlet hues. The stands are packed with faceless dream-vessels, clapping and roaring in perfect unison.

Massive holograph-like images ignite around the arena, abruptly even. Sleep appears across them, crowned and queenlike and difficult to look upon without feeling like you're going a bit mad, vast and shadowed, her silhouette draped in ceremonial finery that moves as if alive. Free and at her side is the king, One, his crown tarnished, his posture broken, and a faint discord humming from him. Above them hangs a gilded cage, imprisoning the Espera, three songbird muses with torn wings. They look positively riled.

Sleep welcomes you through the Murmur.

"The games may now begin."


She demands loyalty made visible. Devotion proven through action. She looks down upon each and every Vessel at her misty feet and dusts the earth with a sweep of her pitch black wisps— and stops at two striking individuals, her six eyes narrowing until the glare lasers the distinct red glowing from them. At the arena's edge stand two masked anomalies: The numeral Two, dressed as a Noble yet watching the tower rather than Sleep. At his side, the numeral Three, a jester-knight whose bells chime softly, defiant by nature. Three is openly mocking and provoking Her by raising his arms behind his neck to stretch— while both middle fingers pop out of his fist. Two smacks the other's stomach to get his attention— pointing upward to the tower. His indifference bothers the diety most of all, and that very distaste reverberates through every Vessel to the point that the edge to her snarl is palpable. She smooths out, drags a claw down One's face, and commands, as if to show them all who this body belongs to:

"Sing from the heart, My Love."


And so, he begins to sing like an angel trapped in his own prison. The coliseum floor splits open to his harmony, and she bids you all the wealthiest of luck. Worship.

This is the first level of Sleep's proving ground. Pairs are cast upward into a vast, ever-shifting labyrinth woven of stone, light, gnarled flora and living sigils. Walls crawl and rearrange themselves. Floors slide, tilt, and dissolve. Gothic arches loom overhead, studded with crystalline lenses that track movement like watchful eyes. Your objective is an easy one: Reach the labyrinth's exit— presumably its flowered garden center, alive. Two and Three already break for it, calculating and determined, and it may be best you follow their lead.

It would be quite easy if there wasn't an eerie countdown that occassionally flashes cross your vision. What's worse— one of the colesium dungeons yawn wide open, and something slithers out.

It moves like a nightmare perfectly refined for pursuit. Sleek, towering, and insectile, its obsidian body reflects no light. A ridged skull stretches back without eyes, yet it sees everything. Acidic saliva hisses as it drips, eating into stone and armor alike. Its tail coils and lashes with deliberate cruelty. It crawls across walls, impossible gaps, and moves with predatory patience rather than haste. The Cleric has been released to hunt you for sport. If you haven't already— best make a run for it. The creature even gives you a torturous head start to allow her time to drool over your scents, your heartbeats, and your fear.

Scattered throughout the maze are sealed chests bound in iron and runes. Some contain relics, sigil-keys, or volatile artifacts capable of bending a single wall in the labyrinth, sealing passages, or accelerating movement. Others rupture into traps, releasing lesser horrors, creatures or environmental hazards that draw the creature closer.

The closer the countdown gets to zero, the more the walls begin to glow, and the temperature, elevate.

The entire level is preparing to be incinerated.

Reaching the labyrinth's center reveals a grand chamber that appears to be the exit. It is not. Those who work together, using their altered perceptions, may realize the true path upward lies elsewhere, hidden along the labyrinth's unstable outer seams.

Those who complete the goal and ascend rise higher within the tower, while those who fail are consumed by painful dreamfire— But they are not gone. They return on the next level, altered by Sleep's influence, their loyalty sharpened, their doubt dulled. Their presence becomes heavier in the Tether(s) they have, making cooperation more difficult, and trust more dangerous.

NOTES:
β€’ A towering flower, its petals made of solidified light, shimmers through the cracks of the labryinth and wraps around its architecture. Touching it reveals it to be unnervingly soft, like velvet, but it leaves a tingling, almost painful residue on your skin. The air around it smells sweet and intoxicating, but breathing it in makes you feel strangely disoriented.
β€’ As you listen closely to the haunting melody, you can almost hear a faint, struggling note buried deep within it— a desperate, familiar sound trying to break free. It's the echo of One, a faint, lost piece of sanity. Focusing on it briefly clarifies your thoughts, but also makes the beautiful melody feel grating and painful.
β€’ The Cleric is based heavily on the Xenomorph, while the creatures hidden in negative chests are heavily based off of Hammerpedes.
TOKEN EFFECTS:
β€’ For the duration of the dream, Tokens will be able to see shades of scarlet with exaggerated clarity. In the labryinth, there will be small, scarlet arrows hidden in corners or under flora, that may signal the correct path.
β€’ For an act of magical violence in Sleep's name, a Token's connection to the dreamscape intensifies. The light constructs and shimmering flora will work in their favor, creating a small, stable platform for themselves or a minor illusion to distract another Vessel. They will feel a rush of power and their own dream-magic will feel more direct and forceful.
β€’ A Token who uses their magic for an act of bravery or protection will receive a blessing from the Numerals. They gain a moment of profound clarity, allowing them to see through the deceptive illusions of the tower. They may feel a hand on their shoulder, or the cackle of a cockatoo, or the quick stepping afterimage of a white fox leading the way to the true exit. They can perceive the true, broken nature of the collapsing level and can sense the most stable path forward for themselves and a nearby ally.
OFFERING EFFECTS:
β€’ For the duration of the event, Offerings will be able to see in ultraviolet. In the labryinth, there will be small, ultraviolet X marks hidden in corners or under flora that may signal danger or dead ends.
β€’ For an act of physical violence in Sleep's name, a Monster's dream-form transforms to become more predatory and efficient. They might feel a surge of primal energy, their claws or teeth could extend, or their senses could sharpen, giving them an advantage in navigating the treacherous, shifting ground and engaging in conflict.
β€’ An Offering who performs an act of bravery or kindness receives a blessing from the Numerals. Their predatory instincts are momentarily suppressed, replaced by a feeling of profound peace. Their dream-form may either feel momentarily less monstrous or pliant to their wants, and they may gain a fleeting sense of empathy or connection to another Vessel, which feels both comforting and deeply alien.











α›—

'Cause I Am A Danger

( psychological manipulation, violence, religious corruption, moral inversion, enforced separation, sustained tether, self loss, time pressure, disorientation, coerced sacrifice, self harm )

Whether you win or lose, you are ripped from the last level without ceremony, unseen forces yanking you upward like a hooked spine. Your Tethers do not snap, nor loosen, but stretches so suddenly it steals the breath from your lungs. Whatever bound you to your partner still exists. You can feel it. A constant pull behind the ribs, a phantom pressure in the sternum, all tight enough to ache with longing.

Then you land.

Cold, endless corridores, spiral staircases twirling into themselves at angles that should never meet. Doors line the walls in obscene abundance, carved wood, iron, bone, and glass. The air is thin and metallic. One's song is gone. In its place, a frantic ringing invades your eardrums. Not a bell. A broken chime. Metallic, irregular, panicked. A countdown flashes across your vision, unasked for and impossible to ignore, one more time: Ten minutes.

Ten minutes before this level folds in on itself and grinds everything inside into memoryless ruin. It is only a dream. You know this. The thought does nothing to calm the way your heart kicks against your ribs anyway. Sleep does not speak. She does not need to. She instead, suggests the thought: Violence was too easy. Too honest. What she wants now is desecration. To see what goodness looks like when it is cornered. What devotion looks like when it costs something you were sure you would never give. And thus, you are all divided.

Some of you will awaken with a blade in your hand. It is wrong in every way that matters: Pale. Ethereal. Its surface ripples as if water has been touched. Holding it makes your tethers hum louder, sharper, like a nerve being plucked. In this case, you are a Seeker. Sleep knows hesitation cuts deeper when forced to act. An itch crawls up your spine. A hunger blooms that does not belong to you. The blade wants movement. Wants marking. Wants flesh. Somewhere in this second, closed maze is another Vessel, and you are being pulled toward them whether you wish it or not.

The rest of you wake unarmed. around your neck rests a key. Cold. Heavy. Incomplete. You are the Hiders. If you were once predators, you are now stripped of that comfort; Violence will not save you here. Before you stretches an upward spiral of corridors branching endlessly into doors. Hundreds. Thousands. Most are lies. Some will return you to the maze, while others will trap you. Only very few of them ascend to safety. Higher.

There is no fighting your way out; Only running, evading, and thinking.

Your tether drags at you constantly. You can feel your partner(s) somewhere in this place, distant but unmistakable. Fear bleeds across it. Urgency. Hunger. You do not know what role they have been given. You can only feel that they are moving.

Luckily, a voice cuts through the Murmur— Laughing, breathless. Bright with panic and delight all at once.

"Hey there, Noodles, long and short! Hahah—" Perhaps you know him, cackling and bright. He is running when he speaks, you can hear it in the way his voice bounces, in the way he cuts himself off mid sentence to swear. He is not above you. He is inside this with you. "Oh, this is good," he says, almost giddy. "Gods, this is good. Hide and Seek, my friends."

"Games are my thing. Keys," he adds, sharper now, no more preamble. "Not one. Two. I have one. Its wrong, I can feel it— You need a pair. Matching. You need the right person, not just the right door." His voice drops, just a little. "And I think . . . Some of you are hunting the ones you're bound to. Just— Fight back if you can. Don't take it personally if you can't. We can fuck Her up aaaaall we want after, yeah? I'll see you in the skies above."

The connection tightens painfully, and just as quick he is gone.

Seekers feel it spike when they draw close to anyone. The blade sings louder, eager, making no distinction between stranger and partner. Hiders feel the pull and mistake it for pursuit, terror flooding tethers in hot waves. Recognition becomes dangerous, and reunion may become worse, or infinitely better.

Those who find each other and bring the correct pair of keys together feel the tower shudder in reluctant approval. Stone grinds open. Light pours upward. Ascension to the next level follows. Those who fail are not spared— The corridors collapse inward when the timer hits zero, crushing memory and certainty alike. You are shunted forward regardless, marked once more for inaction or weakness. Something breaks in you this time. A name. A voice. A face that no longer feels like yours. Yet, the tether remains. It always will.

NOTES:
β€’ The tether constantly transmits emotion rather than location. Fear, hunger, hesitation, relief. Misreading it is easy and often fatal.
β€’ It is up to you whether you want your character to be a Hider or Seeker, but do note Sleep is more likely to target those who would have more difficulty being a Seeker than not. β€’ Keys feel wrong when held alone. When the correct pair is brought close, they resonate painfully through the chest.

TOKEN EFFECTS:
β€’ If you are a Seeker, violence offered to Sleep in this level alters your casting. Your magic becomes invasive and intimate, blurring hallucination and pain. Illusions may leave lasting psychological scars. Mental bindings whisper guilt, fear, and belief into those caught within them. Her voice never fully leaves your spells afterward, not even in the Waking World.
β€’ If you are a Hider, resisting the hunt calls the Numerals fully to your side. Their blessing manifests as a soundless barrier of radiant inversion, rendering you invisible to any Vessel influenced by Sleep for 60 seconds. You may pass through them untouched for a short time.
OFFERING EFFECTS:
β€’ If you are a Seeker, violence offered to Sleep stretches your form. Teeth lengthen. Blood shimmers like quicksilver. You gain scent tracking keyed to emotion: fear, hesitation, remorse, glowing through stone like veins. You may look more monstrous than ever before.
β€’ If you are a Hider, resisting the hunt calls the Numerals to you. Your monstrous form stills, collapsing into statuesque silence. For a breath, you may phase through walls unseen. When your body returns, something in it is more human than before.











α›—

The Debt That I Owe



( content warnings: dream manipulation, interpersonal violence, enforced rivalry, divine possession, emotional coercion, collapse imagery )

The tower opens at its crown and spills you into the highest place it possesses: a broken, hovering summit where stone hangs suspended in defiance of gravity and light bleeds upward into nothing. There is no sky. No horizon. Only height, pressure, and the sense that there is nowhere left to run.

Sleep waits at the center. She is vast here, coiled in shadow and brilliance, her presence compressing thought and breath alike. One is held upon a pyre above like an offering already half spent, his light unraveling into her in slow, shimmering strands. The Espera hang trapped and trembling, their voices reduced to a thin, strangled vibration in the air.

This is the summit, and what the tower was for. Sleep does not address you. She does not need to. The meaning settles into your chest fully formed: there will be no united stand. No singular enemy. What remains to be proven now is devotion, and devotion is always clearest when it is tested against someone else.

The ground shifts, lines burn into the stone beneath your feet as bonds are dragged into place. Tethers tighten, snapping nobles toward cavaliers, cavaliers toward nobles, sometimes to the ones you climbed beside, sometimes to strangers. Loyalty is not preserved and your history is not respected. The dream rearranges its pieces without the slightest apology.

"Don't give in, Three huffs within The Murmur, hushed and agile. "Just buy me and Two some time."

Once you are paired, you are then turned against each other. Armor hums, weapons manifest, magic stirs, sharp and unstable. You are meant to fight. The tether between you and your counterpart pulls hard enough to hurt, every movement echoed in the ribs, every intention felt like pressure beneath a sea of waves. Sleep does not ask you to reflect on what you owe— instead, She asks you to prove it.

You must pass through each other. Each tethered pair trapped within their own bubbles experience a shared vision— a personalized trial manifested from the debt that you owe. The dream uses your closeness like a wire, and lets the current burn. You may find yourselves:
Repay a Past Debt: You and your tethered partner are plunged into a distorted, dreamlike memory of a profound failure from your past. It's a moment you have tried to forget, a regret that has festered. The challenge is not to simply relive it, but to try and rewrite it, to make a different choice. However, the dream's reality is malleable, and the outcome may still feel like sand slipping through your fingers, leaving you to decide if your struggle is a final act of defiance or a futile attempt to change a history that is already written.

Demand a Payment: This trial manifests as a symbolic space between you and your partner. The dream-space represents a debt one of you owes the other as well, but in a different light, something taken without thanks, a betrayal, or a loyalty never reciprocated. To climb higher, you must demand a payment. Your choice is in how you collect: you can force them to face a painful truth, take a piece of them, or you can . . .

Embrace the Fury: The dream-within-a-dream becomes a surreal arena as a manifestation of pure conflict. You and your partner are pitted against each other, tethered by an inescapable chain of emotion and intention. This trial is meant to push you into a brutal battle for dominance, a physical expression of the "blood and the fury" that has brought you to this point. The victor is the one who forces the other into silence, but you must decide how you will fight: will you let the rage guide your hands, or will you try to find forgiveness and a peaceful resolution in a place where only violence is expected?

As the fighting spreads, something fractures at the edge of the dream—Two tears into the summit behind Sleep, his presence glitching, wrong, bleeding interference into the structure of her domain. He does not hesitate. He throws himself toward One, reaching for him with everything he has left. The moment One sees him, yells behind the bind muffling his voice . . . Sleep turns. Her strike is immediate, corrective. A backlash that sends Two crashing hard across the stone, light scattering from him in broken arcs. He does not rise. One panics, Sleep approaches—

Then laughter cuts through the collapse: Bright, breathless and unafraid. Three is already running when you notice him, all three tails flagging from fox to snow white wings, his voice ringing wild through the open space as fireworks detonate along the tower's spine. The Espera's cage shudders, chains tearing free as the summit begins to give way. She, they, flutter to the downed Numeral, and in a jolt from her touch, Two stirs—

As the tower starts to fall, Sleep's focus splinters. Her hold on One falters as the structure buckles inward, the dream tearing itself apart from the top down; Two releases One, signs something, and tackles him out from the tower's balcony with him. Wake up, Two's urgency chimes. Wake up, One.

As rubble collapses, as plumes of dust and gorgeous sparks of color pop off in every possible direction—

You wake.



α›—
NOTES

➀ Welcome to Somnia's TDM, which doubles as a gamewide event!
➀ This TDM is considered game canon.
➀ Only new characters are free to experiment with the Vessel options to your liking; this is a dreamscape, so multiple/different situations for you to really test which option you like most is possible. Current characters must remain as their chosen Vessel type unless you requested a switch, which can be done on the Taken page.
➀ All TDMs take place within a dreamscape, meaning characters can interact with the setting without needing to apply. Come have fun with us!
➀ Questions? Please direct them to the designated questions comment linked below!
network α›— logs α›— ooc α›— memes α›— navigation





merged: (𝖺𝖼𝗍 𝗂𝗇 π–½π—‚π—Œπ–Όπ–Ύπ—‹π—‡π—†π–Ύπ—‡π—)

Sharon da Silva | Silent Hill | Illusionist/Hider | Current Player

[personal profile] merged 2026-03-02 02:53 am (UTC)(link)

sharon glancing up
[ nested prompts below.
open to wildcards & if a prompt isn't hitting, let me know (PM, [plurk.com profile] lobselvith, other.world via discord), and I'll write up something more specific for you ❀️ ]
merged: (𝗐𝖾 𝗐𝖾𝗋𝖾 π—€π—ˆπ—ˆπ–½)

You Won't Begin Again

[personal profile] merged 2026-03-02 03:05 am (UTC)(link)
β–Œ β–Œ β–Œ I. Stupid Shoes CW: casual cursing, magical authority

[ Sharon might have been thrilled by the idea of some sprawling dream festival if she weren't trapped inside the costume of a noblewoman.

For anyone who knows her, the difference is jarring. Her usually bleached, roughly chopped hair has returned to its natural black, far longer than she usually keeps it, and drawn up into an intricate braid coiled atop her head. A headband, stitched from the same fabric as her gown, rests primly in place. The dress itself is a masterpiece of discomfort—heavy and layered. The bodice is stiff enough to feel like armor, the sleeves absurdly puffed at the shoulders and elbows, and the skirt spills well past her feet, dragging through the dirt with every step.

But the true betrayal lies hidden beneath the hem. The shoes lift her several precarious inches off the ground, tall for an already tall young woman, making every step a risk. When she walks, she wobbles like a newborn duckling or a child teetering in her mother's heels. Her arms hover slightly out to either side for balance, fingers occasionally snatching at a passing shoulder or wall to steady herself. She stumbles more than once, muttering curses under her breath—at the gown, at the height, at Sleep..

If she catches anyone staring, she fixes them with a blistering glare before beckoning them closer. ]
Help me get to a seat. [ She demands, already gathering fistfuls of far too much fabric just to move. ] I need to get these stupid shoes off.

[ The lifted hem reveals the awkward, towering platforms strapped to her feet. Chopines, though Sharon has no idea that's their name. She'd call them stupid. ]



β–Œ β–Œ β–Œ II.A Little Off The Hem CW: eventual destruction of a fine dress

[ Sharon moves barefoot through the festival grounds, the offending shoes held awkwardly in one hand. The grass and packed earth are a relief beneath her feet, even if the rest of her ridiculous gown still drags and snags at every opportunity. She scans the rows of stalls with mounting impatience, clearly hunting for something specific.

Then she spots another Vessel—Cavalier or not. ]


Hey—hey, excuse me? [ She moves toward them. ] Do you have anything sharp I could borrow? [ She lifts a handful of her trailing skirt in demonstration, jaw set with determination. ] I promise I'll give it back. I just need to fix this mess. [ AKA: cut it tf up. ]


II.B. CW: destruction of a fine dress

[ Sharon perches on the edge of an abandoned stall, jaw set tight as she wrestles with the hem of her gown. Fabric bunches in her fists as she works at it, tearing away the excess inch by stubborn inch. It's slow going, awkward, and made more complicated by the rigid corset that limits how far she can bend.

Every pull sends another frustrated breath through her teeth. The dress had been designed for elegance and nothing more. Strips of expensive fabric begin to gather at her feet, but there's still far too much of it weighing her down.

She could manage on her own, eventually, but an extra pair of hands to steady the fabric or hold it taut would make freeing herself from the worst of the length a much quicker endeavor. ]



β–Œ β–Œ β–Œ III. Tadpole Choking Hazard CW: n/a

[ With the hem now butchered into an uneven fringe around her calves, Sharon is finally able to move without fighting every step. Barefoot, shoes gone, gait no longer so awkward.

She pauses at a stall where tadpoles are being handed out like sweets. Villagers tip their heads back and swallow them whole, laughter ringing a shade too bright, too rehearsed. It sets her teeth on edge.

Curiosity has always been her fatal flaw, though. She takes one. There's only the briefest hesitation before she tosses it back and swallows.

Her regret is instant. She erupts into a violent coughing fit, body folding in on itself as though she's choking. It feels like something lodged halfway down her throat, writhing, but air still drags into her lungs enough to keep the coughing going. She pounds at her chest with the heel of her hand, eyes watering. Her cheeks flare red, tears spilling as she tries to force the creature down. ]

sorte: (pic#17529662)

II.A

[personal profile] sorte 2026-03-02 07:01 pm (UTC)(link)
[ Aventurine glances over his shoulder, blinking in surprise as it takes him a moment to reconcile the voice he knows with the different hair length, style, and color. He smiles, though, especially upon recognition and gives a snap of his fingers to create a construct of heavy duty fabric sheers to offer to her, which will be a lot easier than trying to awkwardly use a knife or anything else. Still, as he approaches to hand them to her, he'll offer: ]

Want some help?

[ he'll notice the shoes in her hand, too, before making a silent motion to for her to hand them over. ] These are very unsafe and very uncute platforms. Let's fix them for you, too, so you aren't walking around barefoot unless it's absolutely necessary.
Edited 2026-03-02 19:02 (UTC)
merged: (𝖺𝗅𝗅 𝗍𝗁𝖾 𝖿𝗋𝖾𝖾 𝗀𝖺𝗆𝖾)

Capitulate And Let Me In

[personal profile] merged 2026-03-02 03:10 am (UTC)(link)
β–Œ β–Œ β–Œ I. Clue Time CW: potential cleric violence

[ It doesn't seem to matter who ends up at her side—friend, stranger, or acquantince—because Sharon keeps close all the same. She speaks little, conserving her voice, relying instead on small gestures or the faint pull of the tether to get her meaning across.

Eventually, she notices them. Red arrows. They glow in her vision, even half-swallowed by creeping vines. She has to wipe moss and slick greenery away more than once just to be sure she's seeing them correctly. She lingers before them, glancing back at her partner. ]
Do you think we can trust these? [ Her voice is thin, raspy. The words scrape on the way out, and her breath mists in the air as if she were surrounded by snow. ]



β–Œ β–Œ β–Œ II. Big Sexy Chest Preamble CW: potential big sexy chest

[ Sharon spots a shallow nook carved into the wall, an ornate chest sitting within it, aged wood banded in dark metal, as though it's been waiting there for years. She crouches and begins to test it. Fingers trace along the seams, searching for a latch, a hidden mechanism. It takes a moment of patient fiddling before she finds the trick of it.

The lid is heavier than she expects when she finally pulls until it yields, flipping back with a muted clunk as it hits the stone behind it. ]


II.A CW: this is the big sexy chest! fun!

[ Inside sits a peculiar orb, magic humming beneath her fingertips the moment she touches it. She lifts it carefully. The glow shifts with the movement, alive in a way that makes her wary but curious all the same.

After a moment, she turns and holds it up for her companion to see. Her head tilts slightly, brows lifting in silent question, inviting their thoughts without needing to voice it aloud. ]


II.B CW: scary hammerpede violence (aka: not the sexy chest)

[ Inside, something moves. A pair of slick, serpent-like creatures rise from the shadows as though they've been coiled together in sleep. They lift in eerie unison, twin forms gleaming wetly in the dim light, their skin pale white and translucent.

Sharon jerks back so fast she loses her balance, landing hard on her backside as she scrambles toward her partner. Instinct screams at her to put distance between herself and whatever has just woken up.

The creatures rear higher. Their heads unfurl outward like grotesque wings, membranes stretching wide as a hiss spills from them. And then they lunge. Her own scream catches painfully in her throat as she claws backward, fabric tangling around her legs. She trips over the uneven remains of her gown, cursing the fact she hadn't cut it shorter when she had the chance. ]



β–Œ β–Œ β–Œ III.A End of the Line CW: panic, looming (uncertain) death

[ However they manage it, Sharon and her partner reach the grand chamber—the exit, so they'd come to believe, but the moment her eyes sweep the space, she knows: this isn't right. This isn't the exit, and the countdown keeps dropping lower every time it flashes across her vision.

Her head begins to shake before she's even aware she's doing it. Panic surges fast and suffocating, her breath shortening into shallow, uneven pulls that scrape at her throat. ]
This isn't it—this isn't the exit! [ She turns sharply toward her partner. She looks wrecked. Pale. Like she might fold in on herself at any second. Her pulse pounds in her ears. ] What are we supposed to do?


III.B CW: potential to burn alive :)

[ The countdown keeps slipping lower, faster than she likes, the numbers bleeding away like sand through her fingers. Soon, the walls of the labyrinth begin to glow with a growing, suffocating warmth. Heat radiates outward from the stone.

Tears gather in her eyes without her meaning for them to, voice tightening and climbing in pitch until it almost breaks into a frightened squeak. ]
We're not going to make it. [ Terror roots her in place. ]

furtitude: (071)

II.B

[personal profile] furtitude 2026-03-02 06:18 am (UTC)(link)
[They are at a huge disadvantage here, separated from any Cavaliers, having run into each other at random. He was close to ditching again but she spotted the chest, and he wondered if maybe she'd be willing to share some loot before parting ways again. Then womp womp.]

[He should run. He should tooootally ditch. He was raised with the expectation he'd serve a monster and that meant he was taught to survive and that anyone else besides that monster was just possible collateral. (And then he was imprisoned at the hands of that monster, and from that, he learned hate, and how to just survive day after day.)]

[He could manage loyalty and courage but he had to learn altruism.]

[But he's learned it a little bit. Especially through his adoptive human father. Even his da - even Avocato has learned it somewhat. His crew's not always great at helping individual people but they try for the broad strokes. Even though they fail so, so often. Like when they failed to save Earth.]

Hate this hate this hate this -

[There is some jumping-at-the-sight-of-a-cucumber-ass instinct in the back of his head that he can't identify, screaming at him to run, but instead he runs towards the two creatures with a loud cat-like yowl, jump-kicking one into a wall and - lacking the ability to pivot and regain enough momentum for a proper attack with his lessened reflexes - just bodily tackling the other.]

[That one turns into more of a problem because it's slippery and strong and he doesn't have his claws, and hasn't yet clued into the powers thing yet. So he's stuck rolling around on the ground trying not to get bit by it.]

Yo, do you have a weapon?!
merged: (π—‰π–Ύπ—‹π–Όπ—ˆπ–Όπ–Ύπ—π—Œ π—ˆπ—‹ π—†π—ˆπ—…π—…π—’)

'Cause I Am A Danger | HIDER

[personal profile] merged 2026-03-02 03:14 am (UTC)(link)
β–Œ β–Œ β–Œ I. Hide&Seek Preamble CW: n/a

[ The shift is violently disorienting. One second, there is fire, all-consuming heat biting into her skin, crawling through muscle and bone like a living thing. The next, it's gone. Stripped clean. She stands there whole again, flesh unmarred, nerves alive and humming as if nothing ever touched them. But something did. She can feel it lodged somewhere deeper than skin. A fracture in her thoughts. A bruise on her soul. Tears spill freely down her cheeks, silent. She doesn't bow her head to hide them, doesn't let herself crumble. She wipes them away with irritated swipes of her hand. There's no time for this.

The key at her throat hangs heavy. She moves immediately, scanning for an exit, refusing to stay still long enough for anything to corner her. She needs to find her key's pair. Needs to. And yet some instinct claws at her from the inside, warning her away from every unfamiliar shape in the distance. She feels like prey. Like something small being hunted. A rabbit in the tall grass.

When she nearly collides with another Vessel, she freezes mid-step. Wild blue eyes rake over them, searching, as if trying to decide whether they're salvation or the next threat. ]



I.A CW: n/a

[ If she notices a key hanging at their throat, she lifts a hand and points faintly to her own, a silent question—are they meant to be paired? Terror sits tight and coiled in her chest, squeezing her voice away before it can reach her lips. The fear won't let her speak. ]



I.B CW: n/a

[ If there's no key visible, Sharon becomes even more guarded. She takes a slow step back, then another, putting distance between herself and the person in front of her, no matter who they are. Paranoia shadows her expression, a clear, raw terror coloring it. ] Go a different way. [ She tries to command, but it wavers in the air. She doesn't want to die again. ]



I.C CW: potential for game typical violence

[ If she sees a knife in their hand, or even catches sight of one on their person, she runs. There are no questions. No hesitation. No attempt to reason through it. She simply turns and moves as fast as her legs will carry her. Three had said some of them were being hunted, and Sharon has no intention of becoming someone else's prey.

But there are only so many places to run.

Eventually, she reaches a point where escape isn't possible. She spins around, body trembling with a mixture of fear and rising anger, breath coming uneven. Sparks of flame flicker into existence in the air around her, the magic pulling harder at her than it should, like it's feeding on her own exhaustion. ]


Stay the hell back! [ Terror wears her voice thin. ] Or I swear you will regret it. [ Even drowning in fear, there's still a stubborn, burning defiance left inside her. ]