sleepfan: (Default)
Linhardt von Hevring ([personal profile] sleepfan) wrote in [community profile] sacktime 2025-06-02 01:53 pm (UTC)

  PLAYER
Name: Scout
Contact: PM please.

CHARACTER
Name: Linhardt von Hevring
Canon: Fire Emblem: Three Houses
Blurp:

Linhardt is a huge magic, science and history nerd from psuedo-medieval times who's drawn to esoteric mysteries and weird creatures and objects like a moth to flame. (I'm sure there's no way this could go wrong.) He strongly values his freedom and resents people trying to get him to do things for them and is pretty introverted as a result (because he thinks people are only interested in what he can do for them), but can warm up to people and once he does, he will go out of his way to make life easier for them.

As a healer and a pacifist from a war torn canon, he also has strong feelings about people suffering and, despite his disdain for responsibility, he'll intervene to keep someone from being hurt/injured. He just gets grumpy about being expected to do so and about people constantly running head first in to dangerous situations under the assumption he can fix it. (He's also a giant hypocrite given how he'll run head first into dangerous situations if he can learn something.)

Positives: He's empathetic to people's suffering, has a lot of moral integrity, and is intelligent with a lot of open and honest curiosity about the world.

On the negative side, he's selfish, inconsiderate, and a hypocrite.

At home, he also has something between chronic fatigue and narcolepsy. However, since canon powers are being nerfed and his sleepiness is caused by his innate magic, it means he's going to be awake and fully rested for the first time in his life. Very big 'person who just discovered coffee or energy drinks' vibes.

I'm terrible at blurps I'm sorry. ;-;


Vessel Type & General ideas:

Definitely going for token. Most likely a Runecaster (he'd love figuring out the complicated rules and compiling a runic dictionary etc nerd) or a Chronomancer (he knows teleportation magic so let's get weird with spacetime). Still not sure about the third option.

For ideas, I would like to explore:

  • Working together in the name of knowledge: Let's figure out what's going on and how this place and its weird magic works! And bond and potentially make poor decisions.
  • The tension between freedom and empathy/connections to others: Linhardt's reluctance to get involved with other people stems from him being used to them trying to restrict him, but he does care a lot deep inside. I want to explore this fundamental contradiction pulling him in different directions.

And any other random shenanigans and CR that comes up! Always here for some shenanigans.

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